Thanks Wong. For the Honda Jazz commercial, I did all kinds of things. The background of almost every shot of the car was replaced, so there was extensive rotoscoping involved – both the car and inside the windows. The wave of flowers in the start sequence, even though you only see it up-close in 1 shot, was very detailed. To create those flowers, I had a bunch of stock footage which I pulled apart and reassembled to get the desired look. This involved a lot of morphing and retiming to make sure the 12 or so flower variations were timed the same and spawned fluidly. These textures then became sprites randomly applied to 3D particle placeholders which interacted with the 3D “wave”.
I also removed reflections and rigs in a number of shots – shots 2 and 3 are good examples. The original footage had large reflections of the camera and rig on the bumper which needed to be removed and then replaced with reflections of the flowers.
The road was quite damaged in some shots, and required cleaning up and removing of cracks on the shots where the car goes through the forest. I also created the eroding street sign on the shot as the car enters the forest. This was created from scratch by painting a number of textures using bits and pieces I found on the net. The textures were then built up using a number of procedurally animated mattes to give the erosion an organic feel, but also because I didn’t have much time.
Hope this answers your question – you can see the entire commercial and some of the breakdown pics here:
Cheers Svet. I primarily composite using Shake, but am pretty quickly realising how powerful Nuke is. I also love dabbling in Maya or 3DSMax (mainly for dynamics), but I’m certainly no 3D expert. Oh, and Photoshop, FCP of course…
Nice TVC reel
Love the horse and car work, what exactly did u have to do for the jazz ads?
Thanks Wong. For the Honda Jazz commercial, I did all kinds of things. The background of almost every shot of the car was replaced, so there was extensive rotoscoping involved – both the car and inside the windows. The wave of flowers in the start sequence, even though you only see it up-close in 1 shot, was very detailed. To create those flowers, I had a bunch of stock footage which I pulled apart and reassembled to get the desired look. This involved a lot of morphing and retiming to make sure the 12 or so flower variations were timed the same and spawned fluidly. These textures then became sprites randomly applied to 3D particle placeholders which interacted with the 3D “wave”.
I also removed reflections and rigs in a number of shots – shots 2 and 3 are good examples. The original footage had large reflections of the camera and rig on the bumper which needed to be removed and then replaced with reflections of the flowers.
The road was quite damaged in some shots, and required cleaning up and removing of cracks on the shots where the car goes through the forest. I also created the eroding street sign on the shot as the car enters the forest. This was created from scratch by painting a number of textures using bits and pieces I found on the net. The textures were then built up using a number of procedurally animated mattes to give the erosion an organic feel, but also because I didn’t have much time.
Hope this answers your question – you can see the entire commercial and some of the breakdown pics here:
Fantastic work, man! what are your programs/software of choice?
Cheers Svet. I primarily composite using Shake, but am pretty quickly realising how powerful Nuke is. I also love dabbling in Maya or 3DSMax (mainly for dynamics), but I’m certainly no 3D expert. Oh, and Photoshop, FCP of course…
Really impressive Justin, a nice showreel.
Best of luck
Thanks Roebeeh. Appreciate the kind words. Good luck with your film too! Looks really interesting; what an adventure!
I especially liked the video of you conversing with the guy in Mentawaian.